Foley Script Breakdown
Sound Needed – Method (* – ambiance)
Scene 1
Police sirens –
Coin in Jar –
*Fist hitting table –
*Scuffling/gasps –
*Coat flapping –
Coin in swear jar –
* Possible Swoosh –
Coin in swear jar –
Coin in jar (bg) –
Laughter –
Sigh –
Bump table –
Door opens –
Scuffling –
Ambient chatter –
Door closes/chatter ends –
Blinds close –
Chair scratching –
“But sir” –
Transition Office door opening, car door, sirens, car revving, (breaks), sirens stop, door, motor of automatic door, office door slams open (bell?)
Chewing gum, tannoy turns on
*Over mic*
Officers say hello
Pen hits officer, Yelp
*Monologue Foley* distant sound?
Car pulls up
Play line?
Kissy noises
Surprised ooo
Construction
Kaching
Newspaper slam
Crane and large vehicle alarm
Flames
Bean slop & sizzle
Ah ha
Blade and scream
Fun run, cheers, claps
Trophy turn scrape
Gasps
Slow clap
Paper slammed
Scoff
Trouser leg
Order Sound
Dialogue – sfx – Foley…. initial audio – rough cut – final mix
Spotting Table
Audio type – time in – time out – description
Editing Processes
- Editing/mastering Foley
- Mastering voice lines
- Creating dummy track
- Ordering voice lines
- Filling in Foley
- Initial levels pass
- Layering in music
- Secondary levels
- Final mastering
48kHz sample rate
24 bit
Mastering Process
Eq – normalise – compress – normalise
Other
Extract mono files
normalise (-3)db
graphic eq (20 band) (epo1) – brings up high end slightly to make low voices less muddy
dynamics processing (dynam HF) – Levels out the audio, bringing the higher peaks more in line, whilst still leaving dynamics.
parametric equalizer – brings up high end and low end
Normalize
Editing
Once I had run an initial processing pass on the voice files I cut up the footage and ordered it on the first track, for some lines I had to use multiple takes to create one usable voice line, due to pops on the track etc.
Once I had ordered the clips I started layering in the Foley on the parts that required it, starting with the smaller effects and making sure they fit in with the piece.
For larger effects they often required layering of effects and altering the volume to get it to fit into the piece. One of the more challenging sequences was the transition between scenes in the style of Edgar Writes transition in the movies, finding the correct places to cut an layer the effects took quite a while. Another effect that took some more work was the speech over the loud speaker in the super market, as we had used the same voice actor for 2 different characters, that happened to be quite close together, I needed to find a way to make them audibly distinct. So I thought of making the 2nd character sound like it was played over a speaker in the supermarket, I achieved this through using a combination of up pitching and reverb to achieve the desired effect.